AI Insights · Timothy · September 2022
Top 5 Apple Arcade Games Performance on Android in Lithuania Q3 2022
A look into the performance of top Apple Arcade games on the Android platform in Lithuania during Q3 2022, including trends in downloads, revenue, and active users.
During the third quarter of 2022, several Apple Arcade games made notable impressions on the Android platform in Lithuania. Here's a detailed overview of their performance, based on data from Sensor Tower.
Snake.io - Fun Snake .io Games saw a steady increase in weekly downloads, peaking at around 1.5K in mid-July before gradually declining to approximately 1.2K by the end of September. The game's weekly active users mirrored this trend, starting at around 8K and reaching a high of over 10K in late July, before settling around 9K by the end of the quarter.
Sonic Dash Endless Runner Game experienced stable download numbers, fluctuating between 300 and 400 downloads per week. However, its weekly active users showed a slight decline, starting from 3.2K in late June and dropping to about 2.6K by the end of September.
Hill Climb Racing had an interesting quarter with a gradual increase in weekly downloads, starting from around 200 in late July and climbing to over 400 by the end of September. The game's weekly active users also showed a positive trend, rising from approximately 3.1K in early August to nearly 4K by the end of the quarter. Revenue for the game was inconsistent, with notable peaks at $47 in mid-July and $33 at the end of September.
Asphalt 8 - Car Racing Game maintained consistent download numbers, averaging around 250 to 300 downloads per week. Active users for this game saw a gradual increase from 663 in late June to 724 by the end of September. Revenue showed some fluctuations, with a peak of $93 at the start of the quarter and a low of $23 in mid-September.
Chess - Play and Learn demonstrated a strong performance in terms of downloads, which steadily increased from around 100 in late June to nearly 400 by the end of September. Active users remained relatively stable, hovering around 3.4K throughout the quarter. The game's revenue saw a peak of $143 in mid-August and remained consistently above $90 for most of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.